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Consumer Spending in Mobile Apps Will Grow 120% to Reach $156 Billion by 2023

According to a Sensor Tower report, consumer spending in mobile apps across both App Store and Google Play will grow by 120 percent to reach $156 billion worldwide by 2023. The forecast estimates that both stores will more than double their revenues during the next five years. For the further information, please focus on apprb news.

China, the U.S., and Japan will remain Apple's most important markets, while South Korea and Japan will lead on Google Play, the report added. Although Chinese iPhone sales took a major hit in the December quarter and are still recovering, the people who do own iPhones in the country can be some of the biggest spenders, particularly on games.

Compared with just $26.9 billion in North America, 2023 revenues are expected to reach $49.9 billion in the broader Asian market. The most rapid growth is expected to take place in Africa, the Middle East, and Latin America, with Africa's growth rate nearing 300 percent.

Practically speaking there are multiple uncertainties on the horizon. Global smartphone sales have plateaued, and there are legal and even political challenges to Apple's control over the App Store - U.S. Presidential candidate Elizabeth Warren has argued that the App Store should be spun off into its own business, given the competitive advantages of Apple's first-party apps and services.

In the long term, the App Store may have to evolve to support technologies like augmented reality. A first-generation Apple headset could ship as soon as 2020, and while that may be dependent on a paired iPhone, the company may eventually want a fully independent product. 

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