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Brawl Stars Surprisingly Hits 100 Million Installs Worldwide

It's definitely a thrilling news for Supercell that Brawl Stars has generated an estimated $275 million and passed 100 million installs in only half a year. There is no doubt that app store optimization should take a credit for this great success. If you are a App owner dreams to make your app famous worldwide, then it's time to visit Apprb.com now for best ASO services!

Data shows, South Korea is the largest market for Supercell's latest title, having contributed close to 22 percent of its $275 million total, or nearly $61 million. It's followed by the United States, which represented about 19 percent of total spending or just over $52 million. Japan is the game's third largest market with 9 percent of revenue or just short of $25 million.

Brawl Stars already proved to be an amazing game and showed strong performer for Supercell even when in soft-launch before releasing globally. While the title is tracking behind the blockbuster Clash Royale in terms of player spending to date, it is generating close to $46 million per month and $1.5 million per day on average despite its status as a totally original property. Clash Royale was able to literally cash in on being a spin-off of Supercell’s astronomically popular mobile game Clash of Clans—in addition to being a superbly made title in its own right.

Brawl Stars was the No. 22 mobile game by worldwide revenue in May and ranked No. 57 in the U.S. It was Supercell's top-earning title for first quarter of 2019, accounting for 35 percent of the publisher's revenue across the App Store and Google Play. 

We believe that Brawl Stars installs will keep increasing and a new milestone for Supercell and other game company is going to bet set. What are you waiting for? Why not visit Apprb.com for  top app rank boosting services? The best way to get app installs is here for you!